First, though, there’s some more, somewhat unrelated news about this update!Īs usual, two new pieces of art have been added to this update. Now, I’ll be talking more about this hidden content below, but I’m not gonna give any spoilers. The surprise when you do find it is part of the experience! But if you just can’t figure it out, I’ve spelled out the last piece of the puzzle here. Now, I think that should be enough to point most folks that have played the game a good amount in the right direction, and I’d encourage you to go play a bit yourself and see if you can’t find it. New players are more likely to see the placeholder first, but if you have at least 100 points and have been through the Stone Door at least once, you’ll find the new content where the placeholder has been until now. So now, I’ve decided to keep both the “placeholder” and the new content in the game. But! I got such a strong reaction to the placeholder that, in the end, I couldn’t bring myself to get rid of it entirely. I knew it’d be added, at least as a small thing, very early in the game’s development, and I put a placeholder in the game for it that maybe hinted at what this section would ultimately be like. The truth is, I’ve been intending to add this content for a LONG time. So instead of right out telling you where the main new content is, I’m gonna talk about it a little more, and hopefully this’ll give you enough hints to point you in the right direction. This section of the game is supposed to be a big surprise you eventually run into just when you’re not expecting it as you’re doing your first few playthroughs, and I feel like if I just spell it out for you guys how to find it, that’ll ruin a lot of that experience for you. However, this big chunk of new content is all hidden! Which is pretty hard to do in a text game, arguably. There’s a very large chunk of new content ready that I’ve been working super hard on, partly because I intended it to be even bigger and laid out all the groundwork for that, but I ran out of time to get all the content done. Now, the confusing news: what the hell is this update already!! Well, that’s the trick. I’m expecting this update to be polarizing, and I’ll get into that more below. There’s a big community out there that’s been asking me for more X, and uh… well, some of them probably still won’t like this, but others may find this is exactly what they’ve been craving. I’ve already compared it on Twitter to how nervous I felt about the first Stone Door update way back in the day, because it is a big, crazy twist to the feel of the game, and some people are probably gonna hate it, but I’m hoping that others will love it. Next, the alarming news: this update is another Weird One. Sorry to keep you all in anticipation! If it’s any consolation, this extra time to listen to everyone’s feedback and thoughts so far and really think over what I want this ending to be and what I think everyone’s expecting has helped a lot with really refining my ideas for it into something I think we’ll all be happier with. As I often do, I’m pausing between sections of story content to add more side stuff. First off, the bad news: we left v0.39 with a bit of a cliffhanger, and no, The End is not in this update. Furthermore, there are still more choices and opportunities only available depending on the settings chosen at the start of the game.I have a wild mix of news about the new version. The written portions go far beyond the currently illustrated portions at the time of writing, with three main branches that themselves both branch out into more minor branches, both before and after the branch is completed. The VN is still being worked on by its creator Lithier, and new visual art is being added as soon as he is able to get it drawn. Can you and Lith find happiness together, or will you linger forever in the Void? You can befriend him, seduce him, submit to him, or dominate him, or combine these approaches as you like, and as you play the game, you will learn about Lith and help him to solve his own internal conflicts. My Very Own Lith is a text-based Flash game centered around an easily embarrassed cat boy (or girl) named Lith.
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